LogoFORGE
forge studio · est. 2020 · one developer

Every pixel
hand-placed.
Every mechanic
play-tested ×1000

// A one-person studio where craft is the only metric. Drag the slider below to watch a game go from greybox to shipped.

Raw greybox prototype level with placeholder geometry, debug lines visible, collision boxes outlined in wireframe
// GREYBOX_BUILD
FPS: 144 | POLY: 12.4k
COLLISION: VISIBLE
BEFORE
Shipped game scene fully lit with particles drifting, foliage swaying, professional lighting and post-processing
AFTER
// SHIPPED_v1.4.2
DRAW CALLS: 48
build_greybox.0.1.02024-03-12
drag to reveal
build_shipped.1.4.22025-11-08
11
Shipped Titles
420k
Total Players
7
Festival Awards
1
Developer
// shipped_work

Award-Weighted Portfolio

Double-width tiles = festival recognition. Scroll to see the full volume.

award-winning work
other work
Dark atmospheric action-RPG game screenshot with moody lighting and fantasy environment
IGF Finalist
Unreal

Hollow Meridian

A 12-hour action-RPG about a cartographer mapping a dying world. 47k wishlists on launch day.

Action-RPG·2025
Industrial puzzle game environment with pipes, valves, and atmospheric steam effects
GDC Narrative Award
Unity

Pressure Vessel

Hydraulic puzzle game. Every solution is reversible. Featured on Steam front page.

Puzzle·2024
Space platformer with minimalist black and white aesthetic, floating platforms in void
Ludum Dare #1
Godot

Null Space

Built in 72 hours. 340k plays on itch.io. Null space physics that flip gravity.

Platformer·2024
Cyberpunk roguelike dungeon crawler with neon lighting and procedurally generated corridors
PAX Rising Selection
Unreal

Cinder Protocol

Procedural dungeon crawler where fire is the economy. PAX Rising selection 2025.

Roguelike·2025
Top-down geological strategy game with layered terrain and resource management
Unity

Strata

Strategy·2023
Dark horror game environment with eerie sound visualizations and atmospheric fog
Godot

Echo Chamber

Horror·2023
Narrative adventure game prototype with hand-drawn environmental art style
Unity

Ferric Dreams

Narrative·2022
Waterfall puzzle game with fluid simulation and color-mixing mechanics
Godot

Cascade

Puzzle·2022
// external_validation
judges · publishers · players
Judge
"The level design in Hollow Meridian demonstrates a rare command of environmental storytelling — every room is a thesis statement."
IGF Narrative Jury, 2025
Publisher
"Pressure Vessel made me feel like the smartest person in the room, then immediately humbled me. That's the mark of a precisely calibrated designer."
— Marcus Webb, Devolver Digital Scout
Player
"I've played Null Space seventeen times. I still don't fully understand what I'm doing. I mean that as the highest compliment."
— @pixelfault, 214k followers
// the_full_archive

Jam Entries · Prototypes · Concepts

The volume of work is the argument. Every cell is a finished thought.

status: compiling
[
]68%_
Abstract racing game with heat distortion effects and neon track lighting
Unity
Prototype
Thermal Drift
Racing·2021
Nature simulation game showing underground root network growth patterns
Godot
Jam Entry
Root System
Sim·2022
Gothic tower defense game with atmospheric dark fantasy environment
Unreal
Jam Entry
Warden
Tower Defense·2021
Glitch art experimental game with digital corruption aesthetic and pixel effects
Godot
Prototype
Glitch Garden
Experimental·2020
Minimalist platformer set in volcanic cave environment with lava mechanics
Unity
Prototype
Basalt
Platformer·2020
Signal puzzle game with radio wave visualization and interference mechanics
Godot
Jam Entry
Signal Lost
Puzzle·2021
Neural network strategy game with cyberpunk aesthetic and synapse visualization
Unity
Prototype
Cortex
Strategy·2022
Folded paper narrative game with origami visual style and story-driven mechanics
Godot
Jam Entry
The Fold
Narrative·2020
Free Resource

Get the Dev Kit.

// 94-page PDF containing post-mortems for every shipped title, annotated design documents, level-design sketches, and the exact process breakdown that took Hollow Meridian from greybox to IGF finalist.

6
Post-mortems
24
Design docs
80+
Level sketches
340
Process notes

No spam. No drip campaigns. One email, one PDF. Unsubscribe from the footer.

// the_process

The workshop is always open.

Every design decision is documented. Every dead end is logged. The Dev Kit contains the full paper trail — from the first sketch to the post-launch patch notes.

Concept to Greybox100%
Greybox to Alpha100%
Alpha to Ship100%
Post-Launch Support85%
forge_devlog.txt
$ git log --oneline | head -8
a3f92c1 fix: collision edge case in level 4
b71e8d2 feat: add particle system to boss room
c94a1f3 docs: update design doc v2.3
d22b7e9 refactor: enemy AI state machine
e11c4a8 test: playtesting session 847
f88d2b1 fix: audio sync on cutscene trigger
a12f9c4 feat: implement speedrun timer
b39e1d7 chore: prep for itch.io upload
$_